We feel we’re in a really good place

    • ampersandrew@lemmy.world
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      4 days ago

      To set your expectations accordingly, it was probably a skeleton crew working on pre-production, grayboxing, and technology upgrades while the majority of the studio was on Starfield until a ways after it shipped. So they announced it way too early (often a tactic to get talent to apply for a job), and they’ve probably only really been working on it for about 2 years now.

    • Goodeye8@piefed.social
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      4 days ago

      It’s not 8 years into development. The reveal doesn’t mean they started working on it. The reveal was there to remind players that they haven’t forgotten about TES. At best they were in early pre-production. I imagine development didn’t really start until after the release of Starfield, which means it’s 3 years in development.

      • actionjbone@sh.itjust.works
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        4 days ago

        If development hasn’t begun by the time a product is announced, then the company isn’t doing a very good job managing its projects.

        See also: every game company that’s released a broken product which didn’t meet expectations.

        Announce shit when you’re working on shit. Otherwise, it’s just vaporware.

        • Goodeye8@piefed.social
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          4 days ago

          Tell that to Blizzard who months after the Bethesda reveal got a massive backlash for revealing Diablo immortals and not even mentioning Diablo 4.

            • Goodeye8@piefed.social
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              4 days ago

              Nobody wanted it and they were outraged because that’s all they got. Had Diablo 4 been announced at the same time the Diablo fans wouldn’t have cared about Diablo Immortal. We know that because Bethesda has pulled that same thing twice, first with Fallout Shelter and Fallout 4 and then with TES: Blades and TES6. And just so you wouldn’t think I’m talking out of my ass about Diablo Immortal, here’s an article stating pretty much the same thing..

              Teasing Diablo fans with multiple projects and pumping out a freemium game without even a hint of Diablo 4 is like promising your kids ice cream and then taking them to the dentist.

    • the_crotch@sh.itjust.works
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      4 days ago

      Fallout 4 wasn’t a commercial flop, it’s outsold every other fallout game and made $750 million the day after launch

      • rumschlumpel@feddit.org
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        3 days ago

        The last two Bethesda games were Fallout 76 and Starfield. IDK what the ROI was like (sales were probably not as bad as the criticism, but AAA gamedev budgets are pretty high), but it certainly didn’t meet expectations and it damaged them as a brand.

        • I Cast Fist@programming.dev
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          4 days ago

          In the first year, yeah, it was a total disaster, but it survived. Being a live service with shitloads of microtransactions, plus the tv series some time ago, made it a good ROI

        • ampersandrew@lemmy.world
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          4 days ago

          Maybe at first, but it’s had a long tail, especially with the TV show funneling people to Fallout games. And even with the reception Starfield got, it probably still made bank.

        • the_crotch@sh.itjust.works
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          4 days ago

          I’m not sure about that one. It did get a ton of complaints in the beginning so probably didn’t do as well as they expected.