

To make video games for people, be authentic. Children and people early in their careers usually don’t have a lot of money, so it should come as no surprise that they’re primarily playing games that cost nothing or under $10. We can talk ourselves out of a lot of logical decisions by insisting on grouping people into these arbitrary generational buckets.



















I had to slow mo the video to see what was happening here (which is a good thing; only nerds like me are trying to figure out how this new stuff actually works). Counter Blitz is activated during the slow mo effect of counter hits, and it sort of acts like a nerfed Red Wild Assault. I’m curious about how this affects characters who rely on White or Blue Wild Assault.