• 6 Posts
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Joined 3 years ago
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Cake day: September 1st, 2023

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  • Great episode, great finale, really strong first season. I had issues with some episodes trying to do too much in too little time, but for the last two episodes the writers focused on one story and did a damn good job tying up the season arc. Can’t wait to see where the show goes next season.

    The one criticism I have of the finale, and literally everywhere else it comes up in new era Trek is: Stop moving the camera so fucking much! It’s unnecessary and really takes me out of it when the camera is wiggling back and forth, or spinning around in an arc, or acting like an unstable drone during the trial portion (particularly at the end). I want to drink in what’s going on, not be trying to puzzle out WTF I’m looking at, especially when stream compression turns a lot of motion into blurry pixels.

    A little shaky cam when things are intense or exploding, sure, but overall I wish it was shot in a more conventional style.



  • Imo’s in St. Louis is my favorite overall. Thin, crispy crust, square cut, Provel as the base cheese. It scratches an itch that all other pizzas don’t. I’d eat it 7 days a week if I could, hot or cold.

    I’ve had pizzas with superior ingredients, made in fancy ovens, served with wine instead of cold beer, but if I could get any pizza right now, it’d be Imo’s black olive or veggie pizza.





  • I don’t think the convergence to x86/ARM is really lack of innovation, it’s more recognizing that being on a separate architecture doesn’t really help you. The innovation is now in form factor (e.g. the Switch), peripherals (e.g. VR or alt controllers) or software (e.g. streaming). Now, having an x86 just means your base platform is cheap and you don’t need a lot of custom work, although these platforms still get integration attention. Also makes ports much simpler.

    The PS3 is actually a great example of the industry learning this lesson. The Cell architecture was really hard to leverage. It took years for any games/engines to use the Cell SPUs right.

    As for Linux though, PS3 Linux was effectively just PowerPC Linux which was already fully supported years before in every major server distro. The Cell PPUs (main, boot cores) were pretty much off the shelf PowerPC. Similar to the Wii/WiiU.

    Source: work in semiconductors, the Cell was one of my first platforms out of school.