- 54 Posts
- 7 Comments
nerdhd@lemmy.worldOPto
Game Development@programming.dev•I made a three.js game about keeping a water bottom upside down
3·4 days agoFor mobile users: please decrease the sensibility to around 0.2.
For those interested on how I made the game:
I have always wanted to make an arcade game like Tetris, space invaders and pac man. You know, games that are simple but can be replayed forever?
But the idea of a game about keeping a pendulum upside down only came up when I saw a video of a robot doing it. It was a car and it moved to the left and right so that the pendulum never got too close to falling.
The hardest part was the ui. I’m very bad with ui for some reason Maybe I’m just bad with css.
In order to make it a little more than just a bottle in front of a black screen I needed to add backgrounds, so I learned how to program a shader with the website shadertoy.
Making shaders is surprisingly easy and fun, although I struggled at first.
That’s about it.
nerdhd@lemmy.worldOPto
Drawing@lemmy.world•I'm bad at anatomy so forgive me for the damage to the eyes guys. this drawing turned out to be not too bad thoEnglish
11·2 years agoYeah, it was supposed to be a bed
nerdhd@lemmy.worldOPto
Drawing@lemmy.world•I'm bad at anatomy so forgive me for the damage to the eyes guys. this drawing turned out to be not too bad thoEnglish
11·2 years agoI’m sorry. That’s the only photo that I have.
Don’t underestimate yourself. The truth is that the drawing is full of flaws, but if you think something like that, it’s just that it’s well hidden. A example is the windows, the proportions are all wrong, but just not too bad to be noticible. I think a big part of my drawing skill is hiding the flaws.
Thanks. I never tried doing that before so it was cool trying for the first time. For some reason I really don’t really like using color in my drawings.
You could have made your edit with ai and it could have turned out much better.