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Cake day: July 19th, 2023

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  • A lot of really exciting changes here.

    The updates to arch Linux base/graphics drivers will hopefully include mesa 26, which is looking like one of the most significant performance boosts we’ll see the deck get. It massively helps with ray tracing performance, so games like Doom the Dark Ages, Indiana Jones, all UE5 games, etc are expected to get significant performance boosts. Basically, the games that the deck currently struggles with the most are expected to benefit the most from this.

    Improved support for the screencasts in Game Mode (e.g. OBS/Discord)

    Cool

    Re-re-enable Bluetooth Wake for Steam Deck LCD

    The saga continues

    LCD Bios Added “Memory Power Down” setup option Preliminary support for hibernation

    This sounds cool, I’ve wondered about why the deck doesn’t have hibernation.

    OLED Bios Charging LED now changes color when charge limit is reached, rather than only at 100%

    Been waiting for this, ever since they added charge limits.

    Overall very exciting update, doesn’t seem available for my deck on the beta update channel yet, but I’m excited to get it and check the mesa version.

    Edit: just got the update installed, Mesa is not version 26, still version 25. Very unfortunate".


  • If recommend reading the quote from unity explaining it:

    One thing I can talk about now is that we’re bringing official Steam support into Unity. Now, I know you’ll say “But I already ship games to Steam” and that’s true. Thousands of developers have had success on Steam with Unity. The thing is, prior to Platform Toolkit, we’ve never actually officially supported Steam in the past. It’s always been up to developers to integrate Steamworks themselves, and publish and support their titles on that platform historically.

    And on Steam Deck, many of you have been finding success with Proton. But I think we can do better with a native solution. So, as I mentioned before our strength is highly performant native runtimes. So moving forward we’ll provide not just build targets for Steam but also Steam Deck and the upcoming Steam Machine. We’ll also look to make targeted enhancements to our Linux runtime to provide native performance increases and remove the need for developers to rely on Windows through Proton.

    And look, as great as Proton is, it’s simply something we don’t have any degree of control over or ability to support. And we’ve actually made some native improvements to the Linux player that targets the Steam Deck hardware. Offering a potential improvement in performance over a build running on Proton and that’s actually available today.











  • I’ve mostly been playing Like A Dragon: Pirate Yakuza on Hawaii. It’s been a great time so far, easily the silliest Yakuza game I’ve played. I prefer the turn based combat of the newer mainline games to the beat-em-up combat of this one and the originals, but I’m still having a great time with it.

    Been playing Monster Hunter Wilds with a friend, and as you know, Deck performance is pretty rough. However I was able to get it to run acceptably enough.

    Finally been replaying an older game I had called “A Robot Named Fight”. It’s basically Super Metroid, but as a rogue-like. It’s a lot of fun, really captures a lot of the fun of those games while having every run feel different.



  • A few ideas:

    • You may want to try disabling steam input for the game, and just using the game’s built in controller support. Go to the game’s page in your steam library, hit the gear, go to properties>controller, and then pick disable steam input. Then try the game and see if it works any better.

    • On PC if the game supports a walk keybind, with steam input enabled you could bind that to a back button, and then hold it down to walk.

    • You said you tweaked deadzones, but was that in the game’s settings or in the steam input settings? You may want to try editing the other one (ie lowering the deadzone size in steam controller settings, adjusting the deadzone size/type in game, and adjusting the stick response curve in game)

    • You can also check community control profiles, the top ones may have a work around to fix it, or there’s probably one that’s simulating mouse/keyboard that would bypass this issue completely.







  • It apparently used to say it on Valve’s official FAQ for the steam deck, but it’s since been rewritten to only mention the bios method. I found a 4 year old reddit post where they directly quoted the older version of the page.

    I also confirmed on my Steam Deck that it works, I was able to get the double blue led flash (which confirms you’ve entered battery storage mode on the OLED) by plugging the deck in, turning it off, holding vol+ and QAM for 10 seconds, and then unplugging the Deck (while still holding the buttons)



  • Fubarberry@sopuli.xyzMtoSteam Hardware@sopuli.xyzSetup
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    1 month ago

    Remnant 2 is acceptable, I played through it with a friend some months back. Can’t use any framegen with it (even lsfg) or the input lag is horrible, and the framerate is never stable, but it was able to hold a shaky 30 for basically my whole playthrough, while looking decent.


  • Huh, is that a new shortcut, or did they get confused about the UEFI reset shortcut:

    Hold down Volume Down+Power+⋯ (“Three Dots” button under the right touchpad) to reset the UEFI settings to their defaults (keep the two buttons other than Power held after the first blink of the LED: the LED will blink during the operation and stop once done, then release the buttons).

    I’ve never heard of volume up+… as a functional shortcut before.

    EDIT I found what it is, that button combo (followed by unplugging the Deck) forcibly puts the Deck into Battery Storage mode without being able to access the BIOS.

    He then plugged it back in, exciting battery storage mode and booting the deck.