

I haven’t seen this video yet (will when I get home) but based on another by Gameranx, DLSS 5 looks like it will simultaneously:
- Ruin any artistic intent or design in character faces or other key details at the center of player focus, and
- Noticeably improve backgrounds and other bits that don’t stay under focus.
If they can program it to just skip over character models, it might actually be good tech. Of course I have near zero faith in that happening.









That’s a very good point, and now that I’ve seen more coverage (including this video) and got a better understanding of how the tech works (based on 2D frames plus motion vectors) I’m inclined to agree.
I wonder if it would be possible to feed this system information about object materials and 3D lighting and spatial atmosphere so it’s not just “painting over” every frame? Or if that would even help it? Because the way it works now, I’m honestly concerned every major new game will soon start to look homogenous.