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Joined 9 months ago
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Cake day: June 29th, 2025

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  • That’s a very good point, and now that I’ve seen more coverage (including this video) and got a better understanding of how the tech works (based on 2D frames plus motion vectors) I’m inclined to agree.

    I wonder if it would be possible to feed this system information about object materials and 3D lighting and spatial atmosphere so it’s not just “painting over” every frame? Or if that would even help it? Because the way it works now, I’m honestly concerned every major new game will soon start to look homogenous.

















  • I understand how crafting and tech trees work, and I’ve played plenty of roguelikes and soulslikes. I’m saying this makes no sense (and I’m sure it’s not the only example):

    Early in the game I have to collect rocks and sticks and gold (IIRC) to make a “science machine” (WTF is that?) as a requisite for further crafting.

    Seriously, where did this BS come from? And how the hell would I know this necessary recipe without looking it up? It’s like the devs were like “I guess we need a crafting station. Uhh… throw together some rocks and sticks, whatever”.

    EDIT: The recipe is apparently shown in-game. But it’s still astonishingly stupid that they didn’t call it a “workbench” or similar like every other game.