

Combat looks so-so but the card based abilities sounds cool enough for a wishlist.
Living fossil.
Also on: @coelacanth@aggregatet.org @coelacanth@piefed.social @coelacanth@fedia.io


Combat looks so-so but the card based abilities sounds cool enough for a wishlist.
I get that they aren’t cheap but the quality of life for me was so worth it.
Oh right, this game is coming. Might check out the demo it looks pretty cool.
I bought an Ember Mug and despite it being pretty pricey I haven’t regretted it one bit.


A lot of people play the first Disco Elysium run very milquetoast and timid and end up missing out on a ton of content as a result. One thing about the game that is counterintuitive compared to other games is that you’re never really punished for picking crazy or deranged dialogue options, and in fact many of them reward you, often with some of the best content in the game. So that’s my first advice - don’t be afraid and instead just commit to the crazy. Don’t back down if given the option, commit. Even seeing the various unique game over screens is worthwhile.
As for political vision quests, my personal favourite is the communist quest. The moralist quest also has some interesting world building and a very interesting conclusion, but the communist vision quest has some of the best writing in the game I think and offers a very valuable counterpoint of optimism that feels very needed in the game. I really like the contrast between the conclusion of the communist quest compared to the dialogue with the Deserter. At least if you succeed on the final red check and get the “true ending” or whatever you want to call it of the communist quest.


Like much of the content in Disco Elysium it’s completely missable. When you find the body on the boardwalk you have to decide to take the case, otherwise you miss it. It also hits harder if you already got the case to find the missing husband by harassing the working class woman by the book store.
From what I’ve seen of Esoteric Ebb hasn’t landed with me personally. Every thing I’ve seen of it is just it trying to be Disco Elysium but not being as good. People seem to enjoy it though so I should give it another shot probably.


Well, the order you do things in can change but I don’t think so. This is a side quest where you find the missing husband of the working class woman, who you end up finding dead on the boardwalk. The scene in question is Harry and Kim delivering the death notification to the working class woman.


Same goes for some of the main story writing I’ve seen. Truly uninspired stuff, just absolute blandness.


I have such a fondness for Spiders, it’s a shame what’s happening to them right now.


I see an FPS with a slide and kick from F.E.A.R., I wishlist. It’s a simple equation. This looks like a blast.


It’s so well written. One thing for me that’s especially striking is how subtle the difference is between failing or succeeding the Empathy check. It’s not like the failure is a huge dramatic meltdown or something eye catching and bizarre - it’s just that every little interaction or advice is Harry taking the wrong decision. You would barely register it as a failure if you saw it in isolation, but when you see it after having seen the success first you’re left with the constant feeling of “oh, oh no” at every turn.
Great writing.


I haven’t gone deep into the rabbit hole myself, I watched a video about Crimson Desert today which reported on it, and in the video the original comment was cited as being from blind, and teamblind’s whole schtick is supposedly that’s it’s verified professionals only. But it could still be a larper and whatnot I suppose.


I didn’t see anything about the story being finalised “a week before launch”, only that it was re-done and finished late. And I have yet to see a better explanation for the random sky island bullshit other than BotW did it and they wanted in on the action.
I thought the point of teamblind was that only verified industry professionals could post there? But if it’s a LARP forum like 4chan then that’s different. I’m not super familiar with it.


If the insider reports from those anonymous dev forums are correct then that would explain a lot.


For me it mostly depends on what the ending of the main story is like, and how invested I was in the narrative. If I was really invested and the game ended in a satisfying way my overwhelming impulse tends to be to immediately uninstall. A kind of “snapping the finished book shut and placing it on the bookshelf” thing that is satisfying in and of itself.


Ah, my bad I must have misunderstood. Very cool, and I hope you get some traction!


I like Fluxer and am very hopeful for its future, but do we really need two communities for it? There is already !fluxer_app@lemmy.world
I never played it but I watched the ChristopherOdd Let’s Play of it and enjoyed it. Fun little game for sure.